F2C: Enhancing Classroom Management through the Good Behavior Game

Supporting students with concerning behavior in the classroom can be difficult. Research shows that addressing student behavior concerns are one of the leading factors contributing to teacher burn out.  Implementing class wide behavior support strategies can be highly effective in managing student behavior and save teachers time and effort when addressing the behavior of multiple students in the classroom. The Good Behavior Game is a  class wide behavior intervention that has been validated extensively by research. The Good Behavior Game has been shown to decrease disruptive classroom behavior, promote student self-regulation and increase class wide on-task behavior. It has also been found to have many long-term benefits for students including decreasing the likelihood of developing conduct disorder, decreasing the need for individualized behavior services, decreasing the rates of incarceration, depression and aggression. This presentation provides an overview of the Good Behavior Game and the essential components for implementation in the classroom. A case study will demonstrate the use the Good Behavior Game in a classroom. This case study will demonstrate individualizing the Good Behavior Game to fit the needs of the teacher and students in the classroom, and the steps for coaching teachers to implement this intervention.
1: Technical adequacy
2: Data based decision-making and adaptation
3: Advanced application and supervision/teacher leadership 
4: Systems-level scaling (match to PBIS system), and sustainability (generalization, maintenance) 

Behavior Communication Early Childhood Education Health & Wellness

Speakers

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